WEEK 14
Layout
WEEK 11
Layout
Plane Rig

Plane Rig Test
Environment/Props/Look Dev
First pass on character’s skin and fabric textures. No SSS.
For a good skin material it requires :
- A good base texture : for a realistic character this means a good amount of details and various colors.
- A strong height/normal texture : the subsurface effect will soften the surface details, having strong details in the first place will compensate.
Characters
Lighting and Render
LUTs (Look-Up Tables) apply a color transform to your render. A LUT file changes the RGB information in your render to a new range of colors to match a certain look as defined inside a LUT file.
Scene 1: Panasonic EE Log709
Scene 2: GC Titan Cinelike-D Rec709






